Herringbone Tile
Generate Herringbone tile pattern.
Node Data | |
|---|---|
Display name | |
Herringbone Tile | |
Internal name | |
Node_Herringbone_Tile | |
Inheritances | |
| Node_Processor | |
| Node_Herringbone_Tile | |
Inputs | |
Node_Herringbone_Tile | |
dimension |
Dimension |
surface |
Uv Map |
slider |
Uv Mix |
surface |
Mask |
vec2 |
Position |
rotation |
Angle |
vec2 |
Scale |
float |
Tile Length |
slider |
Gap |
enum |
Render Type |
seed |
|
gradient |
Tile Color |
color |
Gap Color |
surface |
Texture |
bool |
Anti-Aliasing |
range |
Level |
bool |
Truchet |
int |
Texture Seed |
vec2_range |
Random Position |
rotation_range |
Random Angle |
vec2_range |
Random Scale |
slider |
Flip Threshold |
Outputs | |
Node_Herringbone_Tile | |
surface |
Surface Out |
Attributes | |
| Color Depth | |
| Interpolation | |
| Oversample | |
Herring bone tile is a uniform rectangular tile. Commonly seen as the pattern used on paved brick.

Herringbone tile shared many properties with Grid. Except it only has colored tile, height map, and texture grid rendering mode.
Related Links
- Base Code: /scripts/node_herringbone_tile/node_herringbone_tile.gml
- Shader [sh_herringbone_tile]: /shaders/sh_herringbone_tile/sh_herringbone_tile.fsh