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Herringbone Tile

pre 1.18

Generate Herringbone tile pattern.

Node Data

Display name

Herringbone Tile

Internal name

Node_Herringbone_Tile

Inheritances

Node_Processor
Node_Herringbone_Tile

Inputs

Node_Herringbone_Tile

dimension

Dimension

surface

Uv Map

slider

Uv Mix

surface

Mask

vec2

Position

rotation

Angle

vec2

Scale

float

Tile Length

slider

Gap

enum

Render Type

seed

gradient

Tile Color

color

Gap Color

surface

Texture

bool

Anti-Aliasing

range

Level

bool

Truchet

int

Texture Seed

vec2_range

Random Position

rotation_range

Random Angle

vec2_range

Random Scale

slider

Flip Threshold

Outputs

Node_Herringbone_Tile

surface

Surface Out

Attributes

Color Depth
Interpolation
Oversample

Herring bone tile is a uniform rectangular tile. Commonly seen as the pattern used on paved brick.



Herringbone tile shared many properties with Grid. Except it only has colored tile, height map, and texture grid rendering mode.



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